Author: Alfredo Barnes
Developers Woes and Perseverance
(Just wanted to give the developers a deserved shoutout for pushing through with the game)
I’m actually a member of the Indie Stone forums, and I asked about the google and paypal problem they had that I’ve read while researching the game. Now, for those who don’t know, paypal was being a brat and froze their account that was taking donations. If that wasn’t stressful enough, when they changed to google checkout, well things got uuuuuugly. First, 80% of the donators were using the google checkout option, fine and dandy right? Wrong. Next thing they know, they get a mail from google telling them to get rid of the google checkout option. From what I read, it seems like google wasn’t happy with their use of the word, donations but google didn’t know it didn’t like that before they created the option. So what happened to the money? you guys guessed it, even after the angry letter they sent to google, they got an automated response back that doesn’t really answer anything which basically meant google nomnomnom their money. 80% of it. Ouch.
But wait! there’s more! they had to take down the alpha at one point because the pirates had invaded them. The distribution method they were using were cloud-based. This meant that every time someone purchased their game, they have to pay money. Now, usually pirated games are torrented, so they don’t end up consequently paying anything. However, this pirated copies had an auto-updater, which meant that when a person fires up the game and the game patches, the cloud gets used and they end up paying for it.
Now, those two events ended up setting them back by a lot. There’s still more though =(
They got robbed. That’s right, someone/someone’s, went and stole the laptops where everything they had was stored, as well as one of the developers credit card. The tragic part was that they were almost done with I believe was 0.1.5d 🙁
Because of all that major setbacks, I was told people started lashing out and getting mean as the developers tirelessly try to please them, releasing patches as fast as they could. The problem though was that those rushed updates were unstable and buggy. Because they were busy, they also ended up not updating their blog a while which infuriated people, so now they do a weekly update.
You gotta give them credit though, they’re still tirelessly working on their game where many would have given up. They wanted to push this through and kept on fighting. I’m personally glad because this is a great game.
- To equip hammer or any weapon, click and drag the weapon from your item bag into the circle above the item icon
- You can chop down doors to get wood and possible door hinges by equipping a hammer/bat and hitting the doors until the HP hits 0
- You can use the belt as a tourniquet
- You open the can of soup by crafting a can opener, a cooking pot and the can
- To use the equipment, press ctrl+click while pointing the mouse to the direction of where you want to hit
- To heal, click on the heart, hover over the body parts to see which needs healing, then drag and click the items to those body parts like so:
- At the moments pencil do not have any uses so try to store them somewhere when you acquire them.
- To use the barricade, equip your hammer, click and drag the wood panels onto the windows/doors like so.
(Many of the items on the list would be implemented on the RC3 update)
- There’s not much things to craft right now. Well not as much as other sandbox games. Your main focus at the moment is to scavenge and survive.
- There will be character and skill customizations
- There will be sandbox options (they created this because people would complain about more zombies, while the other half complained about less zombie)
- There will be modding tools
- Interact with survivors that can join you, trade with, go rambo with on missions, or fight alongside with to survive
- Emotional, physical, and mental well being of the character can give him/her serious negative effects simulating real life scenarios.
- The amount of time you don’t croak will change the world. Events occur such as failing power plants, army people walking down the streets, etc.
- Awesome soundtrack to set you in the mood
- There’s more to come so stay tuned! I will update when more is published.
This game rated high on Desura, 9.5! I truly think it deserves the rating, but more so when they finally release the RC3 updates and make the game more stable. The game itself is only $7.99 and worth every penny. I was really really pleasantly surprised by it. I also give props to the developers for fighting through all the obstacles they had to face during this project. I truly admire that and it shows in the game. They want to make a game that sets itself apart from other games and it does. The fact that they really tried to simulate humanity at the brink of extinction through stories, event twists and surprises, and the emotional/physical/mental effects your character get and how they get it, I think sets them apart. As others have mentioned, I would wait til RC3 comes out prior to purchasing the game, however, if you really can’t wait, try playing the demo =)
If you guys purchase, if you can, even just comments, show some love to the developers.
The good thing though was that this game is fun, I did not mind running around, trying to learn things on my own, but some things I had to use wiki for because there was really no way of knowing how to do certain things. I ended up dying a lot because of it. It did not tell me how to use my healing items and I ended up dying from blood loss I believe. A lot of the items I had acquired, I did not know what I could use them for, some also don’t really have any uses (yet) and ended up making my characters back break from the weight. I also did not know how to feed my character. Poor guy died from starvation. No wonder he is balding. All these stress!
Final say on the gameplay:
All in all, I truly enjoyed my time in the demo. My heart literally beat fast and I jumped off my sit on certain occasions, and I love how unpredictable the outcome that some of my actions can make. I also really love how the character gets this real life effects like dying from hunger, not being able to move if he is too tired, he can get depressed, drunk, stressed, freaked out, etc. These emotional, mental, and physical effects also affect the character’s accuracy, speed, etc. The game is actually designed where you can’t survive forever but it’s up to you how you’re going to live through it all until then. These aren’t even the icing on the cake, there are still much more things to come. I myself can’t wait. I do find myself playing the full version for sure because there are just many things that set this game apart from others.
By the way, I survived almost 4 days and died
I’m going to go down like Tony Montana baby. Say hello to my little friend, pew pew!
Im proud of it okay 🙁 and look Im a zombie!
I really liked the music of the game, especially on scenes that are sad. It really matched the mood well. What I really appreciated though was that the characters are fully voiced! I like how they are really going all out on this game.
As mentioned earlier, the game’s story revolves around a girl named Amy. Now, Amy is the type of girl that lives in her own little world, totally absorbed by her vivid imagination. One day, she got into an accident which caused her to be in a coma which is where Amy’s adventure will begin. Her ability to conjure up such imaginations may well be the only thing that can wake her up from her coma. The doctor that she’s assigned to, Dr. Clops; created a device that enables her mom and the doctor to communicate with her subconsciousness while in a coma. From there, Amy must go through her memories and dreams, defeating creatures and solving puzzles that her dream throws at her. Supposedly during the trials, the device helped wake many patients. I guess you talk through the intercom and feed the patient’s memories from there. However, at the end of the demo, the cutscene revealed something interesting dundundun
The machine that links the outside world to Amy’s subconscious mind
The game has really smooth controls. Maybe too smooth because many times I ended up running too fast and proceeded to fall into my doom as I tried to jump towards the next platform but the gap between the platforms were not that big (whew, that was a mouthful!). This resulted with me either over jumping the platform, or I turn the opposite way last minute to cut down the distance of my jump. Both ways kept getting me killed though. Maybe if they lower the speed down a little so we have more control in terms of jumping and have the control key set up in a way where double tapping the left or right directional keys will make the character sprint. I was told however, that they do plan on tweaking the controls before I even asked them about it. This personally made me happy because it showed me how aware they are of their game. Which is a good thing for the improvement of any game.
I am a ninja!
Thanks to me constantly falling, I discovered We can ninja wall climb!
I am a ninja!
Responsive Puzzles That Also Demands Fast Reflexes
Responsive Aspect: I will start with how some of the puzzles are responsive. An example for this aspect was when I had to go through these two puffer fishes. When I had Amy near them, they stopped moving and puffed up their spikes. So I had to approach them where they are positioned on the right spot so that I could jump over them. Otherwise, hastily approaching them without thinking of where they are positioned will make them stop, puff up, and basically pin you in between them and hurt you.
Fast Reflex Aspect: you are gonna need fast reflexes with this game for some of the puzzles like the raining log one (the one on the picture below). That also means you are going to end up using that ninja wall climb skI wills a lot of puzzles such as that one. Not only that, you have to make fast decisions where to jump onto next. it is not as straightforward as other puzzle games. I really like this aspect because I tend to blaze through puzzles. Just got to be careful not to over jump, which I did so many infuriating times!
Rain Logs are falling on my head *sings*
I actually got stuck at this one spot where the next platform was nowhere in sight, but when you bravely Geronimo ahead, there is actually a platform all the way the other side. Im basically only on the first level then too grr. After many deaths, I figured out that I shouldn’t be aiming at the platform I saw when I jumped forward, I should have let myself fall and land directly below. I was rewarded with pirate starfishes trying to shank me. Still, I really like how the game actually gives you a sense of uncertainty in terms of proceeding through the puzzles.
The Battles System: TRANSFORM BABY! TRANSFORM!
The game sports active combat where you have to time your enemies attacks, dodge, and counter. Amy also has the ability to physically transform whenever she meets certain monsters/creatures in her subconsciousness. Her transformation seems to come with new skills as well.
First Transformation! Jelly Amy~
As I mentioned, I am the type of person that usually blazes through puzzles so I like it when a game actually gets me to pause. Even if I get frustrated from dying so much, or the many times I was forced to sacrifice my poor character just so I can see how I can solve the puzzle I am stuck at, I really enjoyed myself at the same time. Personally, I feel like Waking Amy can offer us many things that is why I hope you guys and gals can help the developers with their crowdfunding. I feel like this game not only has potential but it also has heart, I personally can’t wait until I see the developers implement more things.
The developers are a group of four friends who met during an internship at UCF in a simulation lab called IST. they have actually been making games for a while but Waking Amy will be their first attempt at selling a online games they have developed (how exciting!), they previously sold an iphone game called, Save The World 3D. they are actually about to graduate, but because their families are having some financial struggles, they are hoping this game will enable them to help their families out.
Waking Amy Game Review
If you enjoy puzzle games, you are going to like this. Waking Amy is a platform puzzle/combat hybrid that takes you inside the imaginative mind of Amy, a young girl who is suffering from a coma. With a unique concept and challenging, yet sometimes infuriating puzzles; this game really deserves to be fully funded.
A Combat/Platform Hybrid Puzzle Game
Developed by: Martian Media Inc.
Show of gratitude: I want to thank one of the developers for giving me the opportunity to try out this game by giving me an exclusive demo, as well as choosing this small fish to help with your crowdfunding. Oh and for letting me barrage you with questions.
What got me interested: I was actually found on one of the forums I usually hang around in by one of the developers. He contacted me and asked if I can check out their game but I was not able to do so until today due to school then being out of town. The first thing I noticed was the premise of the game. I thought it was a pretty unique and interesting concept! In addition to that, they also tried to combine an active battle system with a traditional puzzle platform genre. They got me hooked from there.
Concerning the demo: Right now the demo is media exclusive, but it is been confirmed that a public demo is planned to be released.
First Impression and Gameplay
This guy tried to throw boulders at me. Hmph!
Well, this game did achieve to infuriate me since I died many times. However, I found the game really refreshing and even ended up being fond of lil Amy. As I said, the concept enticed me, but as I went through the levels and saw glimpses of Amy’s memories, I guess it gave her a sense of character depth. What I mean is that she’s not just a character that you get to control through puzzles and enemies. The game shows you that at the end of the day, shes still a little girl with a vivid and wonderful imagination. Personally, in that sense, I can relate to Amy. I am pretty sure others will do so as well.
The game uses a 2.5D side-scrolling style much like some of the popular games back in the PS1 era. Now, visually, the first thing I noticed was that some of the animations were a little stiff, mostly the enemy monsters though. The characters and enemies also looked pretty bare boned at the moment in terms of texture. However, this is understandable since it is still in early development. Comparing the old pictures of the game from what I have played so far, I can see they have made progress in that area. The developer they have in contact with did confirm that this isn’t how the end product of the game will look like. When the demo is released for public, I hope you guys will not base your judgement on the aesthetic part of the game. So expect the models texture to be more refined later on.
Diamonds are a girl’s best friend (allegedly). But dayuum they be huge!