The good thing though was that this game is fun, I did not mind running around, trying to learn things on my own, but some things I had to use wiki for because there was really no way of knowing how to do certain things. I ended up dying a lot because of it. It did not tell me how to use my healing items and I ended up dying from blood loss I believe. A lot of the items I had acquired, I did not know what I could use them for, some also don’t really have any uses (yet) and ended up making my characters back break from the weight. I also did not know how to feed my character. Poor guy died from starvation. No wonder he is balding. All these stress!
Final say on the gameplay:
All in all, I truly enjoyed my time in the demo. My heart literally beat fast and I jumped off my sit on certain occasions, and I love how unpredictable the outcome that some of my actions can make. I also really love how the character gets this real life effects like dying from hunger, not being able to move if he is too tired, he can get depressed, drunk, stressed, freaked out, etc. These emotional, mental, and physical effects also affect the character’s accuracy, speed, etc. The game is actually designed where you can’t survive forever but it’s up to you how you’re going to live through it all until then. These aren’t even the icing on the cake, there are still much more things to come. I myself can’t wait. I do find myself playing the full version for sure because there are just many things that set this game apart from others.
By the way, I survived almost 4 days and died
I’m going to go down like Tony Montana baby. Say hello to my little friend, pew pew!
Im proud of it okay 🙁 and look Im a zombie!
Waking Amy Game Review
If you enjoy puzzle games, you are going to like this. Waking Amy is a platform puzzle/combat hybrid that takes you inside the imaginative mind of Amy, a young girl who is suffering from a coma. With a unique concept and challenging, yet sometimes infuriating puzzles; this game really deserves to be fully funded.
A Combat/Platform Hybrid Puzzle Game
Developed by: Martian Media Inc.
Show of gratitude: I want to thank one of the developers for giving me the opportunity to try out this game by giving me an exclusive demo, as well as choosing this small fish to help with your crowdfunding. Oh and for letting me barrage you with questions.
What got me interested: I was actually found on one of the forums I usually hang around in by one of the developers. He contacted me and asked if I can check out their game but I was not able to do so until today due to school then being out of town. The first thing I noticed was the premise of the game. I thought it was a pretty unique and interesting concept! In addition to that, they also tried to combine an active battle system with a traditional puzzle platform genre. They got me hooked from there.
Concerning the demo: Right now the demo is media exclusive, but it is been confirmed that a public demo is planned to be released.
First Impression and Gameplay
This guy tried to throw boulders at me. Hmph!
Well, this game did achieve to infuriate me since I died many times. However, I found the game really refreshing and even ended up being fond of lil Amy. As I said, the concept enticed me, but as I went through the levels and saw glimpses of Amy’s memories, I guess it gave her a sense of character depth. What I mean is that she’s not just a character that you get to control through puzzles and enemies. The game shows you that at the end of the day, shes still a little girl with a vivid and wonderful imagination. Personally, in that sense, I can relate to Amy. I am pretty sure others will do so as well.
The game uses a 2.5D side-scrolling style much like some of the popular games back in the PS1 era. Now, visually, the first thing I noticed was that some of the animations were a little stiff, mostly the enemy monsters though. The characters and enemies also looked pretty bare boned at the moment in terms of texture. However, this is understandable since it is still in early development. Comparing the old pictures of the game from what I have played so far, I can see they have made progress in that area. The developer they have in contact with did confirm that this isn’t how the end product of the game will look like. When the demo is released for public, I hope you guys will not base your judgement on the aesthetic part of the game. So expect the models texture to be more refined later on.
Diamonds are a girl’s best friend (allegedly). But dayuum they be huge!