Responsive Puzzles That Also Demands Fast Reflexes
Responsive Aspect: I will start with how some of the puzzles are responsive. An example
Fast Reflex Aspect: you are gonna need fast reflexes with this game for some of the puzzles like the raining log one (the one on the picture below). That also means you are going to end up using that ninja wall climb skI wills a lot of puzzles such as that one. Not only that, you have to make fast decisions
Rain Logs are falling on my head *sings*
I actually got stuck at this one spot where the next platform was nowhere in sight, but when you bravely Geronimo ahead, there is actually a platform all the way the other side. Im basically only on the first level then too grr. After many deaths, I figured out that I shouldn’t be aiming at the platform I saw when I jumped forward, I should have let myself fall and land directly below. I was rewarded with pirate starfishes trying to shank me. Still, I really like how the game actually gives you a sense of uncertainty in terms of proceeding through the puzzles.
The Battles System: TRANSFORM BABY! TRANSFORM!
The game sports active combat where you have to time your enemies attacks, dodge, and counter. Amy also has the ability to physically transform whenever she meets certain monsters/creatures in her subconsciousness. Her transformation seems to come with new skills as well.
First Transformation! Jelly Amy~
As I mentioned, I am the type of person that usually blazes through puzzles so I like it when a game actually gets me to pause. Even if I get frustrated from dying so much, or the many times I was forced to sacrifice my poor character just so I can see how I can solve the puzzle I am stuck at, I really enjoyed myself at the same time. Personally, I feel like Waking Amy can offer us many things that is why I hope you guys and gals can help the developers with their crowdfunding. I feel like this game not only has potential but it also has heart, I personally can’t wait until I see the developers implement more things.
The developers are a group of four friends who met during an internship at UCF in a simulation lab called IST. they have actually been making games for a while but Waking Amy will be their first attempt at selling online games they have developed (how exciting!), they previously sold an