Waking Amy Game Review Part 2

Responsive Puzzles That Also Demands Fast Reflexes

Responsive Aspect: I will start with how some of the puzzles are responsive. An example for this aspect was when I had to go through these two puffer fishes. When I had Amy near them, they stopped moving and puffed up their spikes. So I had to approach them where they are positioned on the right spot so that I could jump over them. Otherwise, hastily approaching them without thinking of where they are positioned will make them stop, puff up, and basically pin you in between them and hurt you.

Fast Reflex Aspect: you are gonna need fast reflexes with this game for some of the puzzles like the raining log one (the one on the picture below). That also means you are going to end up using that ninja wall climb skI wills a lot of puzzles such as that one. Not only that, you have to make fast decisions where to jump onto next. it is not as straightforward as other puzzle games. I really like this aspect because I tend to blaze through puzzles. Just got to be careful not to over jump, which I did so many infuriating times!

Rain Logs are falling on my head *sings*

I actually got stuck at this one spot where the next platform was nowhere in sight, but when you bravely Geronimo ahead, there is actually a platform all the way the other side. Im basically only on the first level then too grr. After many deaths, I figured out that I shouldn’t be aiming at the platform I saw when I jumped forward, I should have let myself fall and land directly below. I was rewarded with pirate starfishes trying to shank me. Still, I really like how the game actually gives you a sense of uncertainty in terms of proceeding through the puzzles.


The game sports active combat where you have to time your enemies attacks, dodge, and counter. Amy also has the ability to physically transform whenever she meets certain monsters/creatures in her subconsciousness. Her transformation seems to come with new skills as well.

First Transformation! Jelly Amy~

Final Verdict

As I mentioned, I am the type of person that usually blazes through puzzles so I like it when a game actually gets me to pause. Even if I get frustrated from dying so much, or the many times I was forced to sacrifice my poor character just so I can see how I can solve the puzzle I am stuck at, I really enjoyed myself at the same time. Personally, I feel like Waking Amy can offer us many things that is why I hope you guys and gals can help the developers with their crowdfunding. I feel like this game not only has potential but it also has heart, I personally can’t wait until I see the developers implement more things.

Developers Background:

The developers are a group of four friends who met during an internship at UCF in a simulation lab called IST. they have actually been making games for a while but Waking Amy will be their first attempt at selling online games they have developed (how exciting!), they previously sold an iphone game called, Save The World 3D. they are actually about to graduate, but because their families are having some financial struggles, they are hoping this game will enable them to help their families out.