Waking Amy Game Review Part 3


I really liked the music of the game, especially on scenes that are sad. It really matched the mood well. What I really appreciated though was that the characters are fully voiced! I like how they are really going all out on this game.


As mentioned earlier, the game’s story revolves around a girl named Amy. Now, Amy is the type of girl that lives in her own little world, totally absorbed by her vivid imagination. One day, she got into an accident which caused her to be in a coma which is where Amy’s adventure will begin. Her ability to conjure up such imaginations may well be the only thing that can wake her up from her coma. The doctor that she’s assigned to, Dr. Clops; created a device that enables her mom and the doctor to communicate with her subconsciousness while in a coma. From there, Amy must go through her memories and dreams, defeating creatures and solving puzzles that her dream throws at her. Supposedly during the trials, the device helped wake many patients. I guess you talk through the intercom and feed the patient’s memories from there. However, at the end of the demo, the cutscene revealed something interesting dundundun

The machine that links the outside world to Amy’s subconscious mind


The game has really smooth controls. Maybe too smooth because many times I ended up running too fast and proceeded to fall into my doom as I tried to jump towards the next platform but the gap between the platforms were not that big (whew, that was a mouthful!). This resulted with me either over jumping the platform, or I turn the opposite way last minute to cut down the distance of my jump. Both ways kept getting me killed though. Maybe if they lower the speed down a little so we have more control in terms of jumping and have the control key set up in a way where double tapping the left or right directional keys will make the character sprint. I was told however, that they do plan on tweaking the controls before I even asked them about it.  This personally made me happy because it showed me how aware they are of their game. Which is a good thing for the improvement of any game.

I am a ninja!

Thanks to me constantly falling, I discovered We can ninja wall climb!

I am a ninja!